Chaos music is a composition based on my research and programming of the functions documented in my previous post. The piece uses the output data from the chaotic functions to drive musical synthesis with the built in functions of CLM, more explanation about methodology can be found in the attached report.
Final Piece
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Saturday, 30 April 2011
Chaos Music - The Final Piece
Labels:
algorithmic composition,
clm,
coding,
favourite,
final work
Algorithmic Comp. Piece 2 Research - Choas Functions
For my final year piece iv been researching choatic functions and non-linear maps. Below is a selection of function iv ported into Lisp. Each function outputs a text file that can be imported into most graphing software (the corresponding pictures were all produced with MATLAB). I intend to implement these functions and use there output to drive a piece of music.
The Logistic Equation
The Henon Map
The Logistic Equation
(with-open-file (*standard-output* "logistic.txt" :direction :output
:if-exists :supersede)
(let* ((x 0.5)
(r-env '(0 1 1000 4.0))
(r 0.0))
(loop for i below 1000 do
(setf r (envelope-interp i r-env)
x (* r (* x (- 1 x))))
(format t "~D ~D~%" r x)
)))
The Henon Map
Labels:
algorithmic composition,
clm,
coding,
favourite,
final work
Algorithmic Composition with Common Lisp Music - Piece 1
This composition was used as an inital exploration into the world of Lisp and Common Lisp Music 4 (CLM). It experiemtned with using the builtin instruments as well as instruments provided by the course lecturer. It takes loose inspiration from a piece by John Chowning with more explanation in the report. All samples used are referenced from within the source file and can be downloaded from www.freesound.org
Final Composition
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Final Composition
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Labels:
algorithmic composition,
clm,
coding,
composition
Film Music Post 1950 - An Analysis of Pulp Fiction
My final piece of work was an analysis of Quentin Tarrantinos Pulp Fiction. I looked at how the film uses recorded music in various ways to add extra depth to it's characters and to also provide a commentry to the film without the need to dialogue.
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Pulp Fiction
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Pulp Fiction
Labels:
film music,
final work,
pulp fiction
Taking Music to the Next Level
An essay on the way the video game industry has influenced, music production, promotion and consumption. It looks at three seperate areas, The music of games and video game sound tracks, Music with games - Chip tunes and 8-bit and also Music as games - focusing on the rise of guitar hero and the effects this had on popular culture.
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Taking Music to the Next Level
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Taking Music to the Next Level
Labels:
favourite,
final work,
video games
Film Music Post 1950 - An Analysis of John Carpenters The Thing
An analysis essary looking at John Carpenters 1982 thriller The Thing, it focus on the music and special effects on the film focusing on the delibrate uses of silence and diegetic sound. The Timing table is a breakdown of the film by sound, it looks at the different tracks, when they come in and how they interact with the image.
Download in PDF
Essay || Timing Table
Download in PDF
Essay || Timing Table
Labels:
film music,
final work,
the thing
Fourier Analysis and MATLAB - Phase Vocoder
My first go at using MATLAB as a language was to build a phase vocoder with variable Q (below 1.5 works best) and create a GUI for easier use. It contains two methods of stretching Both versions of the source code are attached (GUI and non-GUI). Isnt the fastest implementation so I would advise against trying to stretch large files. There are two algorithums included for stretching, the first use Overlap add of windows to create the strech where as the other takes into account phase modifications
Non-GUI implementation
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GUI Implementation
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Non-GUI implementation
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GUI Implementation
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Labels:
coding,
final work,
matlab
Computer Programming for Music Technology - Quadraphonic Delay In C and Max/Msp
The final piece of a course in C and its uses in building Max/Msp objects was to design and code a quadraphonic (four tap) delay in C for use as a Max/Msp object. The delay takes an incoming mono signal and allows the user to set four delay times which correspond to the the four outputs.
Source code and Object
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Built using Max/Msp SDK 5.1.6, tested on Windows 7 with Max/Msp 5.0.7
Source code and Object
Download
Built using Max/Msp SDK 5.1.6, tested on Windows 7 with Max/Msp 5.0.7
Labels:
C,
coding,
final work,
max/msp
Real Time Systems Piece 1 - Hercules DJ Steel in Max/Msp
A real time performance piece built using Max/Msp. It is designed to be controlled by the Hercules DJ Steel Controller and was my first look at making real time compositions with different controllers
The final performance:
The raw Max files and report
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Labels:
composition,
final work,
max/msp
Real Time Systems Piece 2 - PS3 Dualshock 3 as a Performance Controller
Building on Submission 1 this performance piece use the PS3 Dualshock 3 controller as its interface. It takes full advantage of the built in tilt sensors as well as pressure triggers, analogue sticks D-pad and buttons. Functionality is best achieved through the Motion In Joy driver and getting the data through Max's hi object
The Final Performance
Raw Max Files and Report
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Built using Max 5.0.7 and MotioninJoy 6
The Final Performance
Raw Max Files and Report
Download
Built using Max 5.0.7 and MotioninJoy 6
Labels:
composition,
favourite,
final work,
max/msp,
PS3
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