This composition was used as an inital exploration into the world of Lisp and Common Lisp Music 4 (CLM). It experiemtned with using the builtin instruments as well as instruments provided by the course lecturer. It takes loose inspiration from a piece by John Chowning with more explanation in the report. All samples used are referenced from within the source file and can be downloaded from www.freesound.org
Final Composition
Download Source and Report
Download
Showing posts with label composition. Show all posts
Showing posts with label composition. Show all posts
Saturday, 30 April 2011
Algorithmic Composition with Common Lisp Music - Piece 1
Labels:
algorithmic composition,
clm,
coding,
composition
Real Time Systems Piece 1 - Hercules DJ Steel in Max/Msp

A real time performance piece built using Max/Msp. It is designed to be controlled by the Hercules DJ Steel Controller and was my first look at making real time compositions with different controllers
The final performance:
The raw Max files and report
Download
Labels:
composition,
final work,
max/msp
Real Time Systems Piece 2 - PS3 Dualshock 3 as a Performance Controller
Building on Submission 1 this performance piece use the PS3 Dualshock 3 controller as its interface. It takes full advantage of the built in tilt sensors as well as pressure triggers, analogue sticks D-pad and buttons. Functionality is best achieved through the Motion In Joy driver and getting the data through Max's hi object


The Final Performance
Raw Max Files and Report
Download
Built using Max 5.0.7 and MotioninJoy 6


The Final Performance
Raw Max Files and Report
Download
Built using Max 5.0.7 and MotioninJoy 6
Labels:
composition,
favourite,
final work,
max/msp,
PS3
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