For any one who wishes to know what Music Technology at Edinburgh actually means? well this is what i created for my final year project, a literal creative fusion of music technology and technology! Enjoy!
Jordan Rogers-Smith
Monday 9 April 2012
Final Year Project Video Demonstration
Labels:
C#,
coding,
favourite,
final work,
kinect,
video games
Thursday 5 April 2012
And so it begins
Three weeks till deadline day, writing of the report commences. Once its all handed in i shall update this blog with some of the latest research and software i have develeoped using the kinect. As well as all the other cool things Iv done this year.
Monday 21 November 2011
3D Kinect - Kinect SDK, XNA, Max/Msp and Voice Control
Its been a little quiet on the blog front, but many things have been programmed and I just havent had the time to update this.
I just wanted to post a recent Kinect based development which is using the Kinect in a 3D enviroment
Check out the video below. Any questions or if you want the source just let me know
http://www.youtube.com/watch?v=KS_6sXLS788
Thursday 25 August 2011
Max/Msp to Kinect Via OSC for Offical Microsoft SDK
Today I finished the very first stages of my 4th year research project which was finding a way to take data from the Xbox Kinect and send it to Max/Msp. By using the Ventuz OSC C# wrapper i was able to pack all the X, Y, Z data for all the skeletal points into an OSC bundle and send that to Max where it was unpacked in the patch.
The data sent from the Kinect is the unchanged co-ordinate system of values in metres rangeing from -1 to 1.
That being said the data sent from Kinect to Max can be used by any device that is capable of reading OSC packets .The format of the OSC message is
/joint/skeleton_[1/2]/[joint] x, y, z
This is a simple implementation allows quick and easy access to the full power of the kinects skeletal tracking in windows for users of the offical SDK over OSC. I hope it can be of some use.
Download
MediaFire Mirror
Saturday 30 April 2011
Chaos Music - The Final Piece
Chaos music is a composition based on my research and programming of the functions documented in my previous post. The piece uses the output data from the chaotic functions to drive musical synthesis with the built in functions of CLM, more explanation about methodology can be found in the attached report.
Final Piece
Download Source and Report
Download
Final Piece
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Download
Labels:
algorithmic composition,
clm,
coding,
favourite,
final work
Algorithmic Comp. Piece 2 Research - Choas Functions
For my final year piece iv been researching choatic functions and non-linear maps. Below is a selection of function iv ported into Lisp. Each function outputs a text file that can be imported into most graphing software (the corresponding pictures were all produced with MATLAB). I intend to implement these functions and use there output to drive a piece of music.
The Logistic Equation
The Henon Map
The Logistic Equation
(with-open-file (*standard-output* "logistic.txt" :direction :output
:if-exists :supersede)
(let* ((x 0.5)
(r-env '(0 1 1000 4.0))
(r 0.0))
(loop for i below 1000 do
(setf r (envelope-interp i r-env)
x (* r (* x (- 1 x))))
(format t "~D ~D~%" r x)
)))
The Henon Map
Labels:
algorithmic composition,
clm,
coding,
favourite,
final work
Algorithmic Composition with Common Lisp Music - Piece 1
This composition was used as an inital exploration into the world of Lisp and Common Lisp Music 4 (CLM). It experiemtned with using the builtin instruments as well as instruments provided by the course lecturer. It takes loose inspiration from a piece by John Chowning with more explanation in the report. All samples used are referenced from within the source file and can be downloaded from www.freesound.org
Final Composition
Download Source and Report
Download
Final Composition
Download Source and Report
Download
Labels:
algorithmic composition,
clm,
coding,
composition
Film Music Post 1950 - An Analysis of Pulp Fiction
My final piece of work was an analysis of Quentin Tarrantinos Pulp Fiction. I looked at how the film uses recorded music in various ways to add extra depth to it's characters and to also provide a commentry to the film without the need to dialogue.
Download PDF
Pulp Fiction
Download PDF
Pulp Fiction
Labels:
film music,
final work,
pulp fiction
Taking Music to the Next Level
An essay on the way the video game industry has influenced, music production, promotion and consumption. It looks at three seperate areas, The music of games and video game sound tracks, Music with games - Chip tunes and 8-bit and also Music as games - focusing on the rise of guitar hero and the effects this had on popular culture.
Download PDF
Taking Music to the Next Level
Download PDF
Taking Music to the Next Level
Labels:
favourite,
final work,
video games
Film Music Post 1950 - An Analysis of John Carpenters The Thing
An analysis essary looking at John Carpenters 1982 thriller The Thing, it focus on the music and special effects on the film focusing on the delibrate uses of silence and diegetic sound. The Timing table is a breakdown of the film by sound, it looks at the different tracks, when they come in and how they interact with the image.
Download in PDF
Essay || Timing Table
Download in PDF
Essay || Timing Table
Labels:
film music,
final work,
the thing
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