For any one who wishes to know what Music Technology at Edinburgh actually means? well this is what i created for my final year project, a literal creative fusion of music technology and technology! Enjoy!
Showing posts with label kinect. Show all posts
Showing posts with label kinect. Show all posts
Monday, 9 April 2012
Final Year Project Video Demonstration
Labels:
C#,
coding,
favourite,
final work,
kinect,
video games
Monday, 21 November 2011
3D Kinect - Kinect SDK, XNA, Max/Msp and Voice Control
Its been a little quiet on the blog front, but many things have been programmed and I just havent had the time to update this.
I just wanted to post a recent Kinect based development which is using the Kinect in a 3D enviroment
Check out the video below. Any questions or if you want the source just let me know
http://www.youtube.com/watch?v=KS_6sXLS788
Thursday, 25 August 2011
Max/Msp to Kinect Via OSC for Offical Microsoft SDK

Today I finished the very first stages of my 4th year research project which was finding a way to take data from the Xbox Kinect and send it to Max/Msp. By using the Ventuz OSC C# wrapper i was able to pack all the X, Y, Z data for all the skeletal points into an OSC bundle and send that to Max where it was unpacked in the patch.
The data sent from the Kinect is the unchanged co-ordinate system of values in metres rangeing from -1 to 1.
That being said the data sent from Kinect to Max can be used by any device that is capable of reading OSC packets .The format of the OSC message is
/joint/skeleton_[1/2]/[joint] x, y, z
This is a simple implementation allows quick and easy access to the full power of the kinects skeletal tracking in windows for users of the offical SDK over OSC. I hope it can be of some use.
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